Dark Gates - 1.1
RPG game inspired by "Death Maze/ Labirynt Smierci"
Bartosz Debski
(braqoon)
Changes
Release 1.1 is out and as promised, Dark Gates are now fully translated to Spanish. Apart from this there are few changes in the game that should make game more fluent.
Changes
First of them is a skull indicator for spells. If you select a hero to cast a spell and spell might kill him/her while doing so, there is a skull displayed near the spell icon. Also now, if spell cannot be used as it will cost more then a life of one who cast it, it will be greyed out.
Another change is in fight system. As one of the players pointed it out, there is lots of key presses when you fighting. This release makes it easier. If a hero have only one choice in which weapon can be used or there is only one monster to attach, selection will be automatic. This shortens the sequence and hopefully will make fight quicker.
If hero have more than one weapon to use (including magic), player will have to still select which option to go for. Same for more than one monster.
If you prefer to make all choices by yourself then you can do so by adding 'autoselect = 0' in settings.cfg
IndieGameStand
I'm happy to announce that Dark Gates are now available on IndieGameStand. Below you have a handy widget and shortly game will be visible in store.
Sale 40% off over Easter
From 4th of April till 6th Dark Gates is on sale across all the stores. Enjoy !!!
Release 1.1 (including 1.0.1)
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New: Spanish translation
New: In fight, if only one weapon can be selected and/or one monster can be attacked, game does selection for the player. Can be switched off by adding 'autoselect = 0' in settings.cfg
New: Game can run without config fileNew: If spells are being selected while in fight, a skull left of spell icon, indicates that this spell can kill a hero if casted.
New: If spells are being selected while in fight, there is an indication which spell cannot be used ( no highlight, red text and fadeout spell icon)
bugfix: Game brakes if Fear spell is used
Links
- Home Page
- http://darkgates.dfourgames.com/
- Source
- http://darkgates.dfourgames.com
- Windows
- http://darkgates.dfourgames.com
Releases
Dark Gates 0.1.1 alpha — 12 Jan, 2012
Dark Gates 0.1 alpha — 8 Jan, 2012
Dark Gates 0.1.2 alpha — 31 Jan, 2012
Dark Gates 0.1.3 alpha — 24 Feb, 2012
Dark Gates 0.2.0 alpha — 30 Jul, 2012
Dark Gates 0.1a — 26 Jul, 2010
Dark Gates 0.4.0 — 5 Apr, 2013
Dark Gates 0.2.1 alpha — 29 Oct, 2012
Dark Gates 0.3.0 — 21 Jan, 2013
Dark Gates 0.3.1 — 6 Feb, 2013
Dark Gates 0.4.1 — 26 Apr, 2013
Dark Gates 0.5.0 — 29 Oct, 2013
Dark Gates 0.6.0 — 27 Dec, 2013
Dark Gates 0.4.2 — 11 Jul, 2013
Dark Gates 0.8.0 — 10 Jun, 2014
Pygame.org account Comments
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Mekire 2012-10-29 09:01
A little disappointed that you have decided to ask for money for this already. Was looking forward to seeing what improvements you had made.
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Kaliber64 2012-11-11 11:07
The movement does look a little sluggish. But looks really cool. I love random. I also love games that never end but can remain fun and always evolving. Games that basically make their own content as you go. Really hard to balance though.
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Margaruga 2013-03-03 10:47
Great, I like it
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Your MOM! 2013-04-07 07:55
You should make a demo version. Or a cutoff without payment. I mean Its obvious that you put a lot of work into it, but that doesnt mean its worth 10 bucks to me (or even 7 on sale). A demo version might get me hooked and wanting more, willling to sacrifice 10 bucks just to check it out. I mean currently as is, i would fork over 2-3 bucks to check it out, but with only a video to watch, i wouldnt go higher. I mean you just recently added a save feature to it. This game looks like it has potential, and thus the only reason i wrote this comment. Just giving my two cents.
Braqoon 2013-04-14 15:37
Hi, thanks for your comment. Yes, there will be a demo in near feature when I will finish all the art. There is a full version 0.2 in meantime if you want to see how it works. core mechanics are there but bugs as well :).
Forgot to mention, Dark Gates are now on sale till the end of April.
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metulburr 2013-12-29 05:40
As much as i disagree with the price, i voted for it to get on steam. Maybe if it gets on steam you would consider a reduced price for a deal at that point.