Dark Gates - 0.9
RPG game inspired by "Death Maze/ Labirynt Smierci"
Bartosz Debski
(braqoon)
Changes
From the main menu you can now access a quick, crash course guide on how to play Dark Gates. This will explain the most common questions about mechanics and what's the end goal. Such guide is a first part of adding more context in the game. While this is purely information for newcomers, second part will include story elements but that's left for version 1.0
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Revamped party selection menu
This is a big change on how you select a team. Grid with heroes avatars allows you for much quicker navigation and more clear selection of heroes. Scroll art assets also has been done from scratch to bring them up to 1080p resolution and to create more unified look with rest of the game. Some repositioning of navigation guides should help as well.
Błażej Grygiel - composed a Rock Edit version of Dark Gates original score done by Alex Perucci. Both versions you can hear on DFour Games Youtube Channel. You can also hear Rock Edit on the intro of Dark Gates.
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New: How to play section to teach about mechanics of the game
New: Dark Gates intro music
Change: revamped party selection menu
Bugfix: Added select button info in party stats
Links
- Home Page
- http://darkgates.dfourgames.com/
- Source
- http://darkgates.dfourgames.com
- Windows
- http://darkgates.dfourgames.com
Releases
Dark Gates 0.1.1 alpha — 12 Jan, 2012
Dark Gates 0.1 alpha — 8 Jan, 2012
Dark Gates 0.1.2 alpha — 31 Jan, 2012
Dark Gates 0.1.3 alpha — 24 Feb, 2012
Dark Gates 0.2.0 alpha — 30 Jul, 2012
Dark Gates 0.1a — 26 Jul, 2010
Dark Gates 0.4.0 — 5 Apr, 2013
Dark Gates 0.2.1 alpha — 29 Oct, 2012
Dark Gates 0.3.0 — 21 Jan, 2013
Dark Gates 0.3.1 — 6 Feb, 2013
Dark Gates 0.4.1 — 26 Apr, 2013
Dark Gates 0.5.0 — 29 Oct, 2013
Dark Gates 0.6.0 — 27 Dec, 2013
Dark Gates 0.4.2 — 11 Jul, 2013
Dark Gates 0.8.0 — 10 Jun, 2014
Pygame.org account Comments
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Mekire 2012-10-29 09:01
A little disappointed that you have decided to ask for money for this already. Was looking forward to seeing what improvements you had made.
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Kaliber64 2012-11-11 11:07
The movement does look a little sluggish. But looks really cool. I love random. I also love games that never end but can remain fun and always evolving. Games that basically make their own content as you go. Really hard to balance though.
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Margaruga 2013-03-03 10:47
Great, I like it
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Your MOM! 2013-04-07 07:55
You should make a demo version. Or a cutoff without payment. I mean Its obvious that you put a lot of work into it, but that doesnt mean its worth 10 bucks to me (or even 7 on sale). A demo version might get me hooked and wanting more, willling to sacrifice 10 bucks just to check it out. I mean currently as is, i would fork over 2-3 bucks to check it out, but with only a video to watch, i wouldnt go higher. I mean you just recently added a save feature to it. This game looks like it has potential, and thus the only reason i wrote this comment. Just giving my two cents.
Braqoon 2013-04-14 15:37
Hi, thanks for your comment. Yes, there will be a demo in near feature when I will finish all the art. There is a full version 0.2 in meantime if you want to see how it works. core mechanics are there but bugs as well :).
Forgot to mention, Dark Gates are now on sale till the end of April.
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metulburr 2013-12-29 05:40
As much as i disagree with the price, i voted for it to get on steam. Maybe if it gets on steam you would consider a reduced price for a deal at that point.