Dark Gates - 0.5.0
RPG game inspired by "Death Maze/ Labirynt Smierci"
Bartosz Debski
(braqoon)
Changes
In the latest release of Dark Gates you can find new look in fight arena, full gamepad support and more. Let's start with most obvious change which is art change in fight arena. As you can see below, top down view is changed to isometric-ish view with brand new art for floor and heroes avatars are finally starting to appear. There was also much confusion in 'team movement' phase on what to do if game is not allowing to skip it. Now if your are in movement phase (fight) there will be a red Celtic looking cross showing which positions must be filled before ending this phase.
Gamepad Support
Big feature of this release is a gamepad support. If you got an gamepad with at least d-pad and 6 buttons, game should support it as long your OS does. With this there is also a change in game UI, where depending on your input device you will see button icons. If you got gamepad is plugged in, game by default choose to show gamepad mappings (x360 type controller). Dark Gates has been tested successfully with official and 3rd party x360/PC wired controllers, PS3 3rd party wired controllers and old school PC Logitech Wingman Precision.
Adjustments in Upgrade department.
While testing new release it came out that current upgrade levels are quite high. Release 0.5.0 brings much lover upgrades, starting from 30xp and 80 gold for first level, and then 40xp and 80 gold for another two.
Bugfixes
Three game crashing bugs has been squashed. One has been found thanks to gamer slonovod on Desura. Many thanks for detailed info. Hopefully this is a last of those nasty bugs in Dark Gates.
Changelog - Release 0.5.0
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New: Gamepad support
New: Visual indicator of which positions have to be occupied in team movement phase while in fight
New: In fight avatars: Almuryk, Braqoon, Draugr, Gilith, Lordil, Zareth
New: Button icons in UI instead of text
Change: New look of fight arena
Change: Lower upgrade price to enhance heroes.
Bugfix: Game is trying to load an empty slot in Continue menu
Bugfix: Game crash while exploring labyrinth - map generation script.
Bugfix: Game crash while trying to continue a saved game and game tries to display spells in player selection menu but one of the spell is not in default selection (eg. Resurrection)
Bugfix: In save game menu, going back from typing name of the save game takes you back to main menu.
Bugfix: Game crash while in team movement while attempting to swap heroes in positions.
Links
- Home Page
- http://darkgates.dfourgames.com/
- Source
- http://darkgates.dfourgames.com
- Windows
- http://darkgates.dfourgames.com
Releases
Dark Gates 0.1.1 alpha — 12 Jan, 2012
Dark Gates 0.1 alpha — 8 Jan, 2012
Dark Gates 0.1.2 alpha — 31 Jan, 2012
Dark Gates 0.1.3 alpha — 24 Feb, 2012
Dark Gates 0.2.0 alpha — 30 Jul, 2012
Dark Gates 0.1a — 26 Jul, 2010
Dark Gates 0.4.0 — 5 Apr, 2013
Dark Gates 0.2.1 alpha — 29 Oct, 2012
Dark Gates 0.3.0 — 21 Jan, 2013
Dark Gates 0.3.1 — 6 Feb, 2013
Dark Gates 0.4.1 — 26 Apr, 2013
Dark Gates 0.5.0 — 29 Oct, 2013
Dark Gates 0.6.0 — 27 Dec, 2013
Dark Gates 0.4.2 — 11 Jul, 2013
Dark Gates 0.8.0 — 10 Jun, 2014
Pygame.org account Comments
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Mekire 2012-10-29 09:01
A little disappointed that you have decided to ask for money for this already. Was looking forward to seeing what improvements you had made.
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Kaliber64 2012-11-11 11:07
The movement does look a little sluggish. But looks really cool. I love random. I also love games that never end but can remain fun and always evolving. Games that basically make their own content as you go. Really hard to balance though.
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Margaruga 2013-03-03 10:47
Great, I like it
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Your MOM! 2013-04-07 07:55
You should make a demo version. Or a cutoff without payment. I mean Its obvious that you put a lot of work into it, but that doesnt mean its worth 10 bucks to me (or even 7 on sale). A demo version might get me hooked and wanting more, willling to sacrifice 10 bucks just to check it out. I mean currently as is, i would fork over 2-3 bucks to check it out, but with only a video to watch, i wouldnt go higher. I mean you just recently added a save feature to it. This game looks like it has potential, and thus the only reason i wrote this comment. Just giving my two cents.
Braqoon 2013-04-14 15:37
Hi, thanks for your comment. Yes, there will be a demo in near feature when I will finish all the art. There is a full version 0.2 in meantime if you want to see how it works. core mechanics are there but bugs as well :).
Forgot to mention, Dark Gates are now on sale till the end of April.
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metulburr 2013-12-29 05:40
As much as i disagree with the price, i voted for it to get on steam. Maybe if it gets on steam you would consider a reduced price for a deal at that point.