BloodCurse - git
A 2D computer role-playing game in the early stages of development.
axed code
(axedcode)
Changes
- Map now read from an INI file instead of a flat file
- Added a basic state machine and a menu.
- Character now knows what type of terrain he is on (for determining monsters for battle).
- Hidden regions within a map - for hiding boss and other battle locations.
- Fixed bug 356538. Player now stops triggering move events when obstacled. (no more walking in place).
- Made transition tiles transparent in order to greatly reduce needed bitmaps.
- Fixed map scrolling bug causing the foreground to be 1 frame ahead of the rest of the game.
- Started working on monsters and equipment. Not implemented graphically yet.
- Completely rewritten map system.
- Cleanups, bug fixes, more efficient imports and better structured game loop...game now runs faster, less buggy, and easier to maintain.
This project has been moved to GitHub. Please visit: http://github.com/axedcode/bloodcurse/tree/master
Links
Releases
BloodCurse git-20090710 — 10 Jul, 2009