Alien_Conquer - 2.0
A 1 to 4 players game that I'm working on It contains an AI quite strong for this kind of game A funny detail about this image is that NOBODY WAS PLAYING the AI was controling all ships
Taiuã Pires
(tay)
it's an arcade style game that uses only pygame.
the goal is to be the last ship in the game.
the RULES are:
if you have more points than anyone else and get hit by an alien you'll ressurect (as manner of speaking).
every alien you blow will switch to the color of your ship
if the alien you blow IS the color of your ship yoget 10 points,
otherwise you get 20 points.
the blue item is the laser canon and the red one is bullet time.
CONTROLS:
p1: arrow keys to move, right ctrl to shoot.
p2: a,w,s,d to move, space to shoot.
p3: j,i,k,l to move, p to shoot.
p4: (num pad) 1,5,2,3 to move 0 to shoot.
Please remember that the original idea is to play using joysticks (they're automaticly configured) and NOT the keyboard(imagine 8 hands in 1 keyboard).
it wasn't easy to choose the controls, it was the best I could think at the time.
I'll work in a controls screen next for version 1.4.
In a few days I'll put an english update for vesion 1.2.
Changes
it took quite a while. sorry but i've been busy with studies
THIS RELEASE: SHIP TO SHIP COLLISION!!!! the respawn have been fixed, the configurations you set will be saved in a file and loaded at startup automaticly and now you can control the credits screen (up/down controls).
THE FILES: like last release the source code is blocked with a password, just email me for it, for all of you that have the password it remains the same the "Mac URL" is actualy an compiled version of the game for Linux users.
FOR THE NEXTS RELEASES: more AIs for custom matches (CPU1,CPU2,CPU3,...) if you have suggestions contact me.
Links
Releases
Alien_Conquer 1.2 — 17 Jan, 2008
Alien_Conquer 1.0 — 2 Jan, 2008
Alien_Conquer 1.4 — 30 Jan, 2008
Alien_Conquer 2.0 — 28 Mar, 2008