Texture Mapping on a Sphere - 1.0
Texture mapping on a sphere, here a rotating globe, using NumPy math and a simple Mercator projection map. Real-time 3D rotation with some limitations.
Kalle Saariaho
(zeque92)
The program shows two solutions for mapping a world map on a 3D real time rotated sphere, both with limitations. The resulting rotating globe consists of hundreds of thousands of individual pixels, running at 60Hz on a basic PC.
Changes
The program shows two solutions for mapping a world map on a 3D real time rotated sphere, both with limitations. The resulting rotating globe consists of hundreds of thousands of individual pixels, running at 60Hz on a basic PC.
Links
Releases
Texture Mapping on a Sphere 1.0 — 28 Nov, 2021