A* pathfinding - 1.0
A straightforward implementation of a static A* pathfinding algorithm.
Alex Ter-Sarkisov
(ater1980)
Choose the location of obstacles, starting and target points.
This can serve as a template for a full game.
Comments and criticism are very welcome.
Changes
This is the first version of my static A* pathfinding algorithm
Links
Releases
A* pathfinding 1.0 — 7 May, 2015
Pygame.org account Comments
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Nick Jarvis 2015-05-31 14:30
I like it! One thing I might recommend is breaking the main.py file into multiple files, maybe one that has the A* implementation, one for each of the classes, and one for actually running the program. I find that it is easier to debug something or add new features if there are multiple files. Good work!