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Project Interstellar - 0.3.3.1 alpha

This is the pre-alpha version of a project of mine. Currently developed in my free time. Helpers are always welcome (and credited)


Pixdigit
(pixdigit)

Warning: Game still in Pre-Alpha

At this stage of game development I add basic function classes and functionally to the game.
So its has a temporary mini-game but only for entertainment and proof-of-concept.
At this part in particular I try to add a system for the player's ship
to actually do something other than just shooting targets. (Like managing weapons and cargo).
Since new releases come so frequently and I don't want to spam the recent releases panel
I will just update the Url to the github page and the feature description. 

Currently  tested on Linux (Ubuntu) and Windows7 (both python 2.7.9 and pygame 1.9.1)

Don't forget to follow me on G+:

If you have questions because of bad documentation, just ask me and name the module. If you have any improvements to my Project or want to help me feel free to contact me.

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Changes

 
New features:


        + Player now dies when he/she flies through an explosion


Changes or fixes:


        *Increased framerate immensely by fixing a bug which caused stars outside to be blit too
        *Switched to JSON as savegame format
        *Implemented newer Pyganim library
        *Reduced size by using spritesheets
        

Links

Home Page
https://plus.google.com/u/0/b/114379656754513697582/114379656754513697582/
Source
https://github.com/Pixdigit/Project-Interstellar/releases/tag/0.3.3.1-alpha.1
Windows
https://github.com/Pixdigit/Project-Interstellar/releases/tag/0.3.3.1-alpha.1

Releases

Project Interstellar 0.3.2.6 — 24 Mar, 2015

Project Interstellar 0.3.2.5 — 8 Mar, 2015

Project Interstellar 0.3.1 — 19 Feb, 2015

Project Interstellar 0.3.2.7 — 17 Apr, 2015

Project Interstellar 0.3.2.4 — 1 Mar, 2015

Project Interstellar 0.3.2.7 fix — 7 May, 2015

Project Interstellar 0.3.2.9 — 1 Oct, 2015

Project Interstellar 0.3.3.1 alpha — 9 Oct, 2015

Pygame.org account Comments

  • ginoingras 2015-02-25 15:05

    you shoud consider to
    - change your bmp to jpg, your mp3 to ogg (38Mo in /assets !).
    - change the default keyboard map (international problems, use up/down/left/right which are same).
    - add try-except when load modules, we don't know if system is ok to run softwar.
    - enlarge ship, it is to small.
    - add how to contact you (readme, credits, at least if you want some help)

    short test seems work well on Win7 and Linux, Python 2.7.9, Pygame 1.9.1

    - got load but not save button.

    pixdigit 2015-03-18 16:59

    Thank you for your helpful comment.
    Which modules to you mean and what do you mean by "we don't know if system is ok to run software."?
    About
    the ship size I'm still unsure because many features haven’t been
    implemented yet so I don’t know if the current screen size is big
    enough.
    The load button is just wrong labelled it is already renamed to "Load Debug".
    0.3.2 is about to be released and it would be very kind if you could test it.
    Kind regards, NCO

    J Johnson 2016-02-11 16:42

    Pixdigit, when loading resources like art and sound, you should put the statement under a try. Then you put a print statement with an error stating it failed under except. That way, if resources fail to load, players at least know what is failing. There may be other places that can fail too, probably around getting a screen context.

    pixdigit 2016-02-16 17:01

    The whole game is in a try statement. As I am working on the error handling part right now I really appreciate your help.
    Greetings, Pixdigit

    J Johnson 2016-02-19 22:50

    No problem - I'm more familiar with exception handling in .NET, where they use try/catch blocks, but it is the same concept in Python. I've been playing with pygame for a bit, and those are the places where I get the most errors.

    Guest 2015-03-01 20:26

    Thank you for your helpful comment.
    Which modules to you mean and what do you mean by "we don't know if system is ok to run software."?
    About the ship size I'm still unsure because many features haven’t been implemented yet so I don’t know if the current screen size is big enough.
    The load button is just wrong labelled it is already renamed to "Load Debug".
    0.3.2 is about to be released and it would be very kind if you could test it.
    Kind regards, NCO

  • Guest 2015-03-21 22:38

    New version is about to come.
    Only the other half needs to get documented ^^
    Releasing definitely before Thursday. :D

  • Nick Jarvis 2015-06-01 16:26

    I'll be looking forward to how this turns out. I don't know why but I think the explosions look absolutely awesome. The parallax effect is a nice touch. Once you get some more mechanics like cargo and such, I will look forward to playing it again. Nice work.

    pixdigit 2015-06-16 16:30

    Thank you (somehow disqus didn't notify me, that’s why I answer so late) Of course. Indeed I am currently working on exactly that. Sadly I didn't make the explosions myself , they were made by Chabull at http://opengameart.org/users/c.... This is a bad construction concerning the overall answer as well as grammatical complexity. But I'm to lazy… I f you want to you can help me ;) (even if you have no idea of programming whatsoever, testers are always needed XD) But its nice to see someone enjoying it as much as I do. But the next release will add much more so it will take some time to be released (maybe I split it into two releases). And thanks for commenting (maybe follow me on g+?) hopefully hearing from you soon again , greetings Pixdigit (or NCO if you want)

  • Lucid Potato 2015-10-14 18:13

    Hey! I tried playing but when I launch the game I get this error: No valid keyboard connected!

    Then when trying to warp I get this error: ('Unexpected error:', <type 'exceptions.keyerror'="">)

    On windows7 using a Logitech K120 wired keyboard.

    pixdigit 2015-10-14 18:45

    Does the game work either way?

  • sralse 2015-10-22 16:03

    Nice work for now though after getting all these floating "points" the game is unclear :p I mean, I got 16s per target but that can't be the point? Haha anyays, I hope you like my commits, and I really look forward to more things! You can always contact me @ larscarre@gmail.com

    . :)

    pixdigit 2015-10-25 17:17

    It is basically the time you needed to the lower the better

  • Thomas Collins 2016-03-03 21:28

    For some strange reason, I keep getting a value error about smooth scaling and it is not a 24 or 32 bit surface.
    Any help would be gratefully appreciated.
    Thank you for your time!

    pixdigit 2016-03-04 10:40

    The latest version (https://github.com/Pixdigit/Pr... has an automated error report. Please try using that (Maybe the update fixes the error straight away). If not I am glad to help you getting it to run ;)
    greetings, Pixdigit