heightfield - 0.2
A library and commandline tool for generating random maps using the method of particle deposition.
Daniel Pope
(mauve)
heightfield is a system for generating random maps through the method of particle deposition.
It includes a library for generating heightfields from within a game, and a commandline tool to generate maps.
As of version 0.2, progressive rendering as the heightfield generates is supported.
Changes
Links
Releases
heightfield 0.2 — 12 Feb, 2012