Skip to main content

Spacefalling - 1.2

A simple 2d-space-shooter with single and two player modes.


Björn Meusburger
(vertganti)
You steer a spaceship on the bottom of the screen and try to destroy the falling ufos before they hit you or the earth. If you survive a wave of ufos, you will encounter the Boss, the game gets harder each time you defeat him. Featuring single player and coop mode, music and (not very good) sounds, 20 spaceship designs as well as local highscores. The game is free for you to use, change and distribute as long as its for free and you refer to this site as the original source. Open spacefalling.py to start the game. In menu use left/right arrow key for player one to choose ship, and a/s key for player two. Use up/down to choose menu option and space to confirm. In game player one uses left/right to steer and up to shoot, player two uses a/d to steer and w to shoot.

Changes

- Added bars that show how long the shield lasts. The bar for player one's shield is at the left beneath the life display, the bar for player two's shield is at the right at the same height.; - New initial highscores set; - (sp) or (mp) will be added to each new highscore after the entered name. (sp) if the score was reached in single player mode, (mp) if it was reached in multiplayer mode.; - removed unnecessary and old debugging print commands; - removed unused images; - background music is now optional, if the file is missing the game will start without music. reason is the reduction of the download's size. - To play with music, download the mp3-file from "http://www.newgrounds.com/audio/download/401872", rename it to "2DPolygon-Starlight.mp3" and place it in the game's main folder.

Links

Home Page
http://nt.borg.at/~spacefalling/
Source
http://www38.zippyshare.com/v/43326000/file.html

Releases

Spacefalling 1.0 — 22 Jun, 2011

Spacefalling 1.1 — 23 Jul, 2011

Spacefalling 1.2 — 17 Jul, 2012

Pygame.org account Comments

  • Lucian Schulte 2011-06-23 19:19

    Excited to see how the coop works. I'm working on a project now that will be coop and trying to get some ideas for handling the input from controls.