fighter framework - 20100624
This is part of a slow moving project, trying to bring 2d fighting games to pygame! Developed slowly...but working...
Leif Theden
(bitcraft)
There really is no name for this thing. I would have used "pyfighter", but it was already taken. =)
Cool Stuff:
- Attack Holds
- Fluid controls with combos
- Cancels (smooth transition between animations)
- Sounds ripped from Enter the Dragon (like IK!)
Combos and special moves ==================
LK, MK, HK, HK => Roundhouse Kick (hit the buttons quickly) J, K => Jumping Kick (hit any kick during the jump) Back, J => Backflip Forward, J => Frontflip
P1 Default keys:
Q: LK
W: MK
E: HK
A: Block*
D: P
F: (F)lip. Turn character around.
Up: Jump
Down: Crouch. (try kicking)
Attack Holds
In the original IK, attacks could be "held" on the attack frame. This is also implemented here by holding down that attack button.
Characters can be modified and animations are pretty easy to create. Open the "anim.def" files in the "fighters" folder to check it out.
Changes
ton of changes!
smarter collision handling
block/whiff confirms (they look blue)
ai works great!
auto block for human players (66% chance to block)
matches have rounds (3 by default)
players fall when hit
cleared some memory issues
3 modes:
player vs cpu (press f1)
player vs player (press f2)
cpu vs cpu (press f3)
ai:
- difficulty is 0 - 100
- ai can evade attacks
- ai doesn't have fsa, so does crazy cancels (a bug)
removed flips. cpu is too cheap with them.
go ahead and try it! playable!
Links
Releases
fighter framework 20110901 — 1 Sep, 2011
fighter framework 20110328 — 28 Mar, 2011
fighter framework 20101030 — 30 Sep, 2010
fighter framework 20100624 — 25 Jun, 2010