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Theory of Magicity - 0.2beta

experimental fusion of physics and magic


Siim Põder
(windo)
"Theory of Magicity" is an experimental game made for an university course. The core idea is to treat magic as a physics-like system rather than a set of canned spells. So instead of having a "haste" spell that doubles a character's speed, this game has a "magic field" (analogous to gravity in real world) that affects how fast (or slow) a character can move.

Changes

Links

Home Page
http://p6drad-teel.net/~windo/magicity/
Source
http://p6drad-teel.net/~windo/magicity/files/magicity-src-0.2beta.tar.gz
Windows
http://p6drad-teel.net/~windo/magicity/files/magicity-win32-0.2beta.zip

Releases

Theory of Magicity 0.2beta — 14 Dec, 2009

Theory of Magicity 0.3beta — 18 Dec, 2009

Theory of Magicity 0.4beta — 25 Dec, 2009

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