Theory of Magicity
experimental fusion of physics and magic
Siim Põder
(windo)
"Theory of Magicity" is an experimental game made for an university course. The core idea is to treat magic as a physics-like system rather than a set of canned spells. So instead of having a "haste" spell that doubles a character's speed, this game has a "magic field" (analogous to gravity in real world) that affects how fast (or slow) a character can move.
Changes
Links
- Home Page
- http://p6drad-teel.net/~windo/magicity/
Releases
Theory of Magicity 0.2beta — 14 Dec, 2009
Theory of Magicity 0.3beta — 18 Dec, 2009
Theory of Magicity 0.4beta — 25 Dec, 2009