Skip to main content

Python PyGame Tower Defence - 0.5.0

A TD implemented in python and pygame.


Austin Morgan
(duckfin)
I'm closing the gap to Beta status. I'll be giving this project the Beta tag when it hits version 0.9. I've got a lot of work to go before it gets there, but the game is already quite playable. The basics are typical to Tower Defense games all over.

There are only seven maps thus far, and only three playable. I have not put great effort into balancing them yet, as things change constantly. That said, I played through all of them before releasing this and found them to be fairly spot-on in difficulty, if a bit lacking in variety. Balance will not be a top priority until the Beta, version 0.9.

The art is nowhere close to tops and there is no sound whatsoever. I am neither an artist nor musician. If anyone would like to contribute either, I would happily give credit for your work.

Comments are welcome and encouraged!

Changes

*Added Enemy image rotations as per Gabriel Baptistussi. *Enemy images/rotations in pre-generated,pre-loaded array for quickness. *Added print notifications during loading. *Added preliminary Menu support/framework. Menus are transparent until clicked on. You can drag them around the screen as well. *Added preliminary Ability support/framework. Acquiring abilities not yet implemented, however some abilities are working by way of keyinput. *Downtime and startup have been integrated into the main play loop. As a result, during this time play is simply 'paused'. Seems to work much better, and be more efficient. *genBackground MUCH more optimized. Play now starts almost instantly, instead of 15-ish second wait. *Only one tower type now. Will implement tower upgrading 'into' other types (i.e. all towers start as 'basic', but you will be able to upgrade it to 'fire' or 'slow'). *All tower upgrades are 50 credits. No max level. This is UN-BALANCED! *Enemy stats are all read from mapproperties.txt files in the map folder. *Enemies all have the 'none' trait. Changed this a while ago to counteract the massive randomness in enemy traits. Enemy traits are still coded (I believe) they just aren't accessed at all. *Nope, enemy traits have been removed because all former traits could be given by editing stats in mapproperties.txt. -*-*Lots more. I've been tinkering with this off and on for a while and stopped logging changes.

Links

Home Page
https://sourceforge.net/projects/ppgtd/
Source
https://sourceforge.net/projects/ppgtd/files/

Releases

Python PyGame Tower Defence 0.8.0 — 10 Mar, 2012

Python PyGame Tower Defence 0.8.1 — 14 Apr, 2012

Python PyGame Tower Defence 0.8.5 — 18 Nov, 2012

Python PyGame Tower Defence 0.8.3 — 15 Jun, 2012

Python PyGame Tower Defence 0.5.2 — 25 Feb, 2010

Python PyGame Tower Defence 0.2.4 — 7 Oct, 2009

Python PyGame Tower Defence 0.3.5 — 14 Oct, 2009

Python PyGame Tower Defence 0.2.1 — 6 Oct, 2009

Python PyGame Tower Defence 0.3.4 — 13 Oct, 2009

Python PyGame Tower Defence 0.3.2 — 12 Oct, 2009

Python PyGame Tower Defence 0.2.6 — 8 Oct, 2009

Python PyGame Tower Defence 0.3.0 — 11 Oct, 2009

Python PyGame Tower Defence 0.2.2 — 6 Oct, 2009

Python PyGame Tower Defence 0.5.7 — 1 Apr, 2010

Python PyGame Tower Defence 0.5.0 — 21 Feb, 2010

Python PyGame Tower Defence 0.5.1 — 25 Feb, 2010

Python PyGame Tower Defence 0.7.7 — 28 Jan, 2011

Python PyGame Tower Defence 0.7.5 — 9 Jan, 2011

Python PyGame Tower Defence 0.7.6 — 13 Jan, 2011

Python PyGame Tower Defence 0.5.6 — 14 Mar, 2010

Python PyGame Tower Defence 0.5.5 — 11 Mar, 2010

Python PyGame Tower Defence 0.5.3 — 2 Mar, 2010

Python PyGame Tower Defence 0.5.4 — 9 Mar, 2010

Python PyGame Tower Defence 0.8.6 — 17 Dec, 2012

Python PyGame Tower Defence 0.8.7 — 27 Aug, 2013

Pygame.org account Comments

  • Bemoniri 2012-01-06 14:21

    is there a way to win?:d

    James Lu 2012-06-17 21:56

    me too

  • Dylan Raub 2012-06-16 15:14

    Good to see you are still working on this! Good on ya, mate :D

  • James Lu 2012-06-17 21:55

    i'll upload my music soon
    when i get on win7...
    win 8 i can't do it, i secured it.

  • Steve 2012-06-19 02:20

    Rewards.py is missing from the latest build... I can't get it to run even if I grab Rewards.py from an older build though... will have a tinker with it and see if I can figure out why not...

    Steve 2012-06-19 02:26

     Got it running, that was my fault... but Rewards.py is def. missing

  • Austin 2012-06-19 02:26

    Thanks for the support, Dylan!

    Steve, Rewards.py isn't used in version 0.8.3. I replaced that whole mess with the Player Upgrade Screen, accessed by right-clicking on the XP Bar. If you're getting an import error, just remove the "import Random" line near the top of localdefs.py. I think that's the only one I missed.

    Thanks for all the feedback, guys!

  • A faggot 2012-07-09 12:43

    cool

  • sipiatti 2012-07-10 08:08

    ImportError: No module named Rewards
    It seems one file missed from the zipball?

  • Mich Nannings 2012-11-27 14:49

    it works nice, didnt find any bugs

  • wcb98 2013-10-08 01:30

    Great Game, but can you include python 3 builds?

  • Henry oven 2019-07-27 18:47

    Python is giving error on my laptop. My laptop has really slowed down, I think it has a virus. basketball legends

    Dan Chavarria 2019-07-27 19:01

    It was one of the games you played the most years ago, pyhon. I can't take time off now. get on top