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Block-pushing bullet hell.

David Pendergast
The object of the game is to deflect radiation particles into receptors without absorbing too much yourself. You control a character that can push and drag polygonal slabs of concrete, which the particles bounce off of. The game uses Box2D for the underlying collisions and physics, and the art is all original and was made by me during the 1-week jam this was made for.



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Meltdown 1.0.0 — 16 Apr, 2023 account Comments