Slopy Platforming
A scrolling platformer that handles sloped surfaces. A learning exercise that I will try to build upon to turn into a real game.
Sean J McKiernan
(mekire)
Overview:
This is a simple scrolling platformer that allows the player to move on sloped surfaces. It is a work in progress and the collision detection is currently a bit over-complicated.
I hope to simplify the logic and expand it to allow other standard platforming elements like moving platforms. I also need to generalize it to work with screen dimensions and tile sets of varying sizes.
To run:
The repo contains both the working program and a simple map editor, run with main.py and map_editor.py respectively. Simply download the repo as a zip or clone the repository.
Controls:
- Game:
- Left and right to move.
- Spacebar to jump (release early to cut jump short)
- Map Editor:
- Left mouse button to select and place tiles.
- Right mouse button to delete tiles.
- Arrow keys to pan map.
- CTRL+S and CTRL+L to save and load.
Future:
Code still needs to be simplified. Speed while on slopes needs to decrease proportionately. Code needs to be generalized (magic numbers removed).
Notes:
The game should run with python 2.x and 3.x. The map editor requires wx python and will only run on 2.x.
Changes
Links
Releases
Slopy Platforming 0.1 — 6 Aug, 2013
Pygame.org account Comments
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jer 2013-11-08 23:32
if you make all of your slopes functions your collision detection becomes as simple as solving an equation!
Mekire 2013-11-09 17:07
Finding the player's height on the slope is not the issue; that is a simple dictionary look-up in my code. Common issues include the well known problem of flipping between jump state and ground state when running downhill; as well as finding the correct position when one sensor bar is not on a slope, but the other is. These are the parts I should simplify. Using a single sensor bar is much easier to implement but has much less appealing results.
Here are a couple of nice articles on the subject:
http://www.emanueleferonato.co...
http://info.sonicretro.org/SPG...-Mek
ForcesOfOdin 2015-05-31 12:44
The following is a link to a cached google search result from an article titled '2d sprite animation in a tile based setting' and it has some real world solutions to these problems, including those used by megaman, diablo http://webcache.googleusercont...