Multi-player Snake experiment
An experiment: How fast can one develop a game like "Snake", without knowing the game dev library?
Henning von Bargen
(hvb)
In December I told my son that around 1986 I wrote a snake game for my ZX spectrum (the idea is even older), with sound and all. He asked if I could show him. Well, no! I don't have the tape(!) anymore.
But, I wondered, how long it would take to develop the game anew?
But this time with a multi-player mode, 'cause multi-player games are most fun to play.
And although I prefer Python, I wanted to give Java a chance. This was my plan:
On one evening:
* decide which game library to use (candidates where "pygame" and "processing")
* download and install each one
* try to find a simple existing snake implementation
* choose one of the libraries
* write a little doc about why I chose (guess:) pygame.
* Create sound rules for a multi-player version of snake.
* Understand the existing implementation
And then as soon as possible create a running implementation of the multi-player game.
Well, this is the result.
Changes
Links
Releases
Multi-player Snake experiment 0.1 — 16 Jan, 2011