Skip to main content

Quadtree test

A simple example of how you can use quadtrees to speed up simulations.


Dylan J. Raub
(dylanjraub)
A simple example of how you can use quadtrees to speed up simulations. Quadtrees can be use for more then just collision detection, even though that's it's primary use. It can be used for rendering, compressing, sorting, and more.

Changes

Links

Home Page
http://www.mediafire.com/?mr4i6th1ldhpbu6

Releases

Quadtree test 0.1 — 11 Nov, 2010

Pygame.org account Comments

  • Annon 2012-09-26 18:11

    there is an error

    line 239, in render
    self.world.rects.append(pygame.draw.circle(self.world.screen, c, self.pos, self.radius))
    TypeError: integer argument expected, got float