import os import pygame, pygame.font, pygame.image, pygame.mixer from pygame.locals import * |
chimpfile = os.path.join('data', 'chimp.gif') fistfile = os.path.join('data', 'fist.gif') hitfile = os.path.join('data', 'punch.wav') missfile = os.path.join('data', 'whiff.wav') |
pygame.init() screen = pygame.display.set_mode((468, 60), HWSURFACE|DOUBLEBUF) pygame.display.set_caption('Monkey Fever') pygame.mouse.set_visible(0) |
background = pygame.Surface(screen.get_size()).convert() background.fill((250, 250, 250)) |
font = pygame.font.Font(None, 36) text = font.render("Pummel The Chimp, And Win $$$", 1, (20, 20, 20)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos.topleft) |
screen.blit(background, (0, 0)) pygame.display.flip() |
chimp = pygame.image.load(chimpfile).convert() fist = pygame.image.load(fistfile).convert() whiffsound = pygame.mixer.Sound(missfile) hitsound = pygame.mixer.Sound(hitfile) |
chimppos = chimp.get_rect() chimppos.bottom = screen.get_height() chimpmove = 2 reload = 0 |
while 1: |
event = pygame.event.poll() if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): break |
chimppos.left += chimpmove if not screen.get_rect().contains(chimppos): chimpmove = -chimpmove |
fistpos = pygame.mouse.get_pos() pressed = pygame.mouse.get_button()[0] if not reload and pressed: if chimppos.collidepoint(fistpos): hitsound.play() else: whiffsound.play() reload = pressed if reload: fistpos = fistpos[0] - 20, fistpos[1] - 10 |
screen.blit(background, (0, 0)) screen.blit(chimp, chimppos.topleft) screen.blit(fist, fistpos) pygame.display.flip() |