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Sound

Sound object represents actual sound data.
fadeout - fadeout all channels playing this sound
get_num_channels - number of channels with sound
get_volume - query volume for sound
play - play sound
set_volume - change volume for sound
stop - stop all channels playing this sound

fadeout
Sound.fadeout(millisec) -> None
 
get_num_channels
Sound.get_num_channels() -> int
 
get_volume
Sound.get_volume() -> val
 
play
Sound.play([loops, [maxtime]]) -> Channel
 
set_volume
Sound.set_volume(val) -> None
 
stop
Sound.stop() -> None