src_c/mixer.c¶
Python types and module startup/shutdown functions defined in the
pygame.mixer
pygame module for loading and playing sounds extension module.
Header file: src_c/include/pygame_mixer.h
-
type pgSoundObject¶
The
pygame.mixer.Sound
instance C structure.
-
PyTypeObject *pgSound_Type¶
The
pygame.mixer.Sound
Python type.
-
PyObject *pgSound_New(Mix_Chunk *chunk)¶
Return a new
pygame.mixer.Sound
instance for the SDL mixer chunk chunk. On failure, raise a Python exception and returnNULL
.
-
int pgSound_Check(PyObject *obj)¶
Return true if obj is an instance of type
pgSound_Type
, but not apgSound_Type
subclass instance. A macro.
-
Mix_Chunk *pgSound_AsChunk(PyObject *x)¶
Return the SDL
Mix_Chunk
struct associated with thepgSound_Type
instance x. A macro that does noNULL
or Python type check on x.
-
type pgChannelObject¶
The
pygame.mixer.Channel
instance C structure.
-
PyTypeObject *pgChannel_Type¶
The
pygame.mixer.Channel
Python type.
-
PyObject *pgChannel_New(int channelnum)¶
Return a new
pygame.mixer.Channel
instance for the SDL mixer channel channelnum. On failure, raise a Python exception and returnNULL
.
-
int pgChannel_Check(PyObject *obj)¶
Return true if obj is an instance of type
pgChannel_Type
, but not apgChannel_Type
subclass instance. A macro.
-
int pgChannel_AsInt(PyObject *x)¶
Return the SDL mixer music channel number associated with
pgChannel_Type
instance x. A macro that does noNULL
or Python type check on x.
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